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Rift Warden Builds



The Rift Warden is a soul in the cleric calling that excels at healing and specialises in water-based heal over time spells.

RIFT WARDEN BUILDSBut playing this class is bit rough at start coz you need to buy good equips and potions to aid you in your quests and leveling. Gold farming is best way to earn gold but I’m sure you don’t need to spend plenty of your time and effort grinding to produce gold. Finally, you'll end up buying gold perhaps the biggest issue is which site are you going to trust, take a look at RIFT GOLD REVIEWS for the top gold selling site and appearance their review and comparison.

Rift Warden Strengths: The Warden excels at slowly stacking powerful healing energies on their allies. Given sufficient time to put down magic, a Warden can bolster their allies through even the most grueling struggles.

Rift Warden Weaknesses: Unable to weave their protective spells quickly enough to beat a concentrated attack, Wardens have little defense against a rapid or group assault.




RIFT WARDEN BUILDS

Warden  PvE Healer Build 1
Warden (26) | Purifier (20) |
Sentinel (20)
RIFT WARDEN BUILDS
Warden  PvE Healer Build 2
Warden (38) | Purifier (17) |
Inquisitor (11)
RIFT WARDEN BUILDS
Warden  PvP Healer Build 1
Warden (38) | Purifier (28) | Templar (0)
RIFT WARDEN BUILDS
Warden  PvP Healer Build 2
Warden (28) | Sentinel (20) |Templar (18)
RIFT WARDEN BUILDS
Warden  PvE Ranged Build 1
Warden (31) | Inquisitor (18) |Cabalist (16)
RIFT WARDEN BUILDS
Warden  PvE Ranged Build 2
Warden (32) | Inquisitor (32) |Cabalist (2)
RIFT WARDEN BUILDS


RIFT WARDEN BUILD: Top Skills
Cascade - Renews the ally’s mind with thoughts of gentle, flowing waters, causing the ally to regain 15% of their maximum Mana over 3 seconds. Diona's Gift - Increases the healing bonus granted by your Tidal Surge by 30%.
Healing Showers - Surrounds the Cleric with soothing rain, healing up to 10 party or raid members within 7 meters for 495 Health over 12 seconds. Orbs of the Stream - Surrounds the ally with 3 orbs. When the ally takes damage, an orb explodes, healing them for 521 to 528 health.
Overflow - When you Critically Hit with a heal, the ally gains Overflow for 15 seconds. The next time they take damage, they receive healing equal to your Wisdom. Ripple - Weaves rippling waves into the Cleric’s spells, causing any single target, Water-based heal over time spells they cast to affect up to 5 additional party or raid members within 15 meters. Does not trigger a global cooldown. Lasts 6 seconds.
Rising Waters - Increases the additional healing done by your Deluge by 30%. Reduces the mana cost of your next heal over time spell by 30% whenever you Critically Hit with a Water-based ability.

RIFT WARDEN BUILD: Videos