ShareThis

Rift Marksman Builds



RIFT MARKSMAN BUILDS
Rift Marksman are offensive sharpshooters who are trained to thin the enemy ranks with ruthless efficiency. They combine swift hit and run attacks with devastating volleys, endlessly harassing their opponents, abandoning an area of dead and crippled foes in their wake.

But playing this class is bit rough at start coz you need to buy good equips and potions to aid you during your quests and leveling. Gold farming is best method to earn gold but I’m sure you don’t desire to spend plenty of your time and effort grinding to make gold. Finally, you'll decide to purchase gold perhaps the biggest issue is which site might you trust, check out RIFT GOLD REVIEWS for that top gold selling site and appearance their review and comparison.



RIFT MARKSMAN BUILDS
Rift Marksman PvE Melee Build 1
Marksman (31) | Assassin (20) | Nightblade (15)
RIFT MARKSMAN BUILDS
Rift Marksman PvE Melee Build 2
Marksman (32) | Assassin (17) | Bladedancer (17)
RIFT MARKSMAN BUILDS
Rift Marksman PvE Ranged Build 1
Marksman (51) | Ranger (8) | Assassin (7)
RIFT MARKSMAN BUILDS
Rift Marksman PvE Ranged Build 2
Marksman (40) | Ranger (14) | Nightblade (12)
RIFT MARKSMAN BUILDS
Rift Marksman PvP Ranged Build 1
Marksman (46) | Ranger (15) | Infiltrator (5)
RIFT MARKSMAN BUILDS
Rift Marksman PvP Ranged Build 2
Marksman (37) | Infiltrator (21) | Bard (8)
RIFT MARKSMAN BUILDS

RIFT MARKSMAN BUILD: Top Skills
Close Quarters Combat - ll ranged attacks can be used at melee range for 15 seconds. This ability does not trigger global cooldown. Collateral Damage - Your Fan Out, Lightning Fury and Crossfire affect 4 additional enemies.
Crossfire - Fires a multitude of projectiles, dealing weapon plus 653 to 660 Air damage over 4 seconds to 4 enemies including the main target. Affected enemies are knocked back if they are within 10 meters. This ability allows movement while channeling. Getaway - Your On the Double removes Roots and Snares and makes you immune to these effects for 5 seconds.
Killer Instinct - Increases the Critical Hit chance of your Empowered Shot and Deadeye Shot by 15%. Rapid Extrication - Reduces the cooldown of your On the Double, Hit and Run, Controlled Fire, Fire and Forget, Close Quarters Combat and Retreat by 30%.
Sniper Training - Reduces the enemy's chance of parrying or dodging your Marksman abilities by 3%. Strafe - The Rogue strafes the target, dealing weapon plus 1400 to 1410 Physical damage over 4 seconds. While strafing, the Rogue is immune to Stuns, Roots and Snares, and gains an additional Combo Point per second. This ability allows movement while channeling.

RIFT ASSASIN BUILD: Videos